Kyle Vannoy - Animator
8468 Adele Rd
Lakeland, FL 33810
kvannoy@heroize.org
908-420-3756
• Education
Art Institute of Philadelphia BS in Media Arts and Animation 2000 - 2005
Joe Kubert School of Cartoon Art 1994 -1996
• Summary
I started out as a traditional animator in 1996 and character designer for commercials,
corporate presentations and CDRom games for Hypnotix Inc. I animated in 2D for about 6 years.
After taking 3 years off for some additional schooling at the Art Institute of Phila. I went
back to Hypnotix as a 3D modeler and texture artist for their console games - (Outlaw Golf 2 and
Outlaw Tennis). In addition, I also did character set-up and animation, working mostly in Maya
and a little bit with 3D Studio Max.
The following year Hypnotix was bought out by EA Tiburon.
So as of July 25th, 2005, after moving down to Florida, I began a new chapter in my life, at the
EA Tiburon studio in Orlando.
I continued as an animator and environment modeler, texture artist and designer on Arena
Football and Madden 05. I then went on to model more environments as well as animate on NFL
Street 3.
From there I got to help out on Harry Potter – animating walk cycles. I worked on jump-shot and
facial animations on NBA Live for EA Canada. I worked with the Madden team again on Madden 07,
animating player tackles.
Then in March of 2007 I did a lot of animation primarily with Motionbuilder on a game, called
Marvel Nemesis.
From June07 to March of 2008 I worked on an exciting new web-based trivia sports game called EA Gameshow. I
got the opportunity to do lots of Flash animations and work in 2-D again, which was refreshing. Since it was a
smaller size team, I also had a voice in design decisions.
• Specialties:
Animate in Maya and Motionbuilder. Rigger. Game play and Sequence animations.
Proficient in Photoshop and After Effects.
• Experience
Hypnotix - Jan 1996 – Jan 2003
I did a lot of 2-D art and animation for numerous - CD Rom PC games
General Mills All Star Baseball - 1997 - CD Rom (Traditional Animation)
The Gordon’s Boar – 1998 Gordon’s Gin and Tonic - CD Rom (Traditional Animation)
Sabrina the Teenage Witch – 1999 - CD Rom (Traditional Animation)
Many other Projects, too numerous to list. (For Bic, Simon and Shuester, McDonalds – etc.)
3D work at Hypnotix – Xbox, PS2
Outlaw Golf 2 - 2001 - I modeled and textured props and environments
Outlaw Tennis - 2002 - I modeled and textured props and environments and did some animation
Electronic Arts Tiburon - Jan 2003 – Jan 2009
(Public Company ; 501-1000 employees ; EARTS; Computer Games industry)
Madden 05 - 2004 - I modeled and textured props and environments. (Maya, Photoshop)
Arena Football - 2005 - I did mostly character animations of player tackles and sideline players. I also
modeled and textured props and environments. (Maya, Motionbuilder, Photoshop)
NFL Street 3 - 2005 - 06 - I did mostly character animations of player tackles Quarterback and sideline players.
I also modeled and textured props and elaborate environments. (Maya, Motionbuilder, Photoshop)
Harry Potter - 2006 - Character walk cycle animations. (Motionbuilder)
NBA Live - 2006 - Character facial animations as well as animated jump shots. (Motionbuilder)
Madden 07 - 2006 – Player animations. (Motionbuilder)
NASCAR 07 - 2006 – Pit Crew animations, Character Rigging . (Maya)
Marvel Nemesis - 2007 - 2008 – Character animations. I also trained other animators on Motionbuilder.
(Motionbuilder)
EA Gameshow - 2008 – Character animations. Animation Pipeline set-up (Flash, Maya, Photoshop)
Nascar Kart Racing - 2008 – Modeled and Textured Drivers’ heads. (Maya)
Mixed Martial Arts - 2008 - 2009 – Pre-Viz Animations, Player animations. Storyboards (Motionbuilder, Maya)
• Recommendations For Kyle
“Kyle and I have known each other since we both attended the Art Institute of Philadelphia. Kyle is an very talented
artist, and has been a great friend and colleague. Working together at Hypnotix, I have witnessed him tackle a
wide variety of tasks with great skill. He has a broad range of talents in both traditional and digital media.”
February 23, 2004
Greg Rinaldi, Character Animator, Electronic Arts
worked directly with Kyle at EA Tiburon
• Kyle’s Online presence (Websites):
http://www.heroize.org
http://www.theportraitgame.blogspot.com